-- -------------------------------------------------------------------
--																	--
--		== Conquest.lua ==  Functions for Conquest system			--
--																	--
-- -------------------------------------------------------------------

require("scripts/globals/common");
require("scripts/globals/missions");

-- -------------------------------------------------------------------
--																	--
--	Convenience constants											--
--																	--
-- -------------------------------------------------------------------

	SANDORIA	= 0;
	BASTOK 		= 1;
	WINDURST	= 2;
	BEASTMEN	= 3;
	OTHER		= 4;

	RONFAURE		= 0;
	ZULKHEIM		= 1;
	NORVALLEN		= 2;
	GUSTABERG		= 3;
	DERFLAND		= 4;
	SARUTABARUTA	= 5;
	KOLSHUSHU		= 6;
	ARAGONEU		= 7;
	FAUREGANDI		= 8;
	VALDEAUNIA		= 9;
	QUFIMISLAND		= 10;
	LITELOR			= 11;
	KUZOTZ			= 12;
	VOLLBOW			= 13;
	ELSHIMOLOWLANDS = 14;
	ELSHIMOUPLANDS	= 15;
	TULIA			= 16;
	MOVALPOLOS		= 17;
	TAVNAZIANARCH	= 18;

	nationAlly = 3;

-- -------------------------------------------------------------------
--																	--
--		== San d'Oria inventory ==									--
--		{Option,CP,Item}											--
--																	--
-- -------------------------------------------------------------------

SandInv = {0x80A1,0x000A,0x1055,0x80A0,0x0007,0x1056,0x80A3,0x2328,0x3CB5,
		   0x80A2,0x09C4,0x3CB6,0x80A5,0x01F4,0x3D91,0x80A6,0x03E8,0x3D92,
		   0x80A7,0x07D0,0x3D93,0x8002,0x03E8,0x30DE,0x8003,0x03E8,0x31D1,
		   0x8004,0x03E8,0x32CC,0x8006,0x03E8,0x3596,0x8001,0x03E8,0x40A0,
		   0x8005,0x03E8,0x4133,0x8000,0x03E8,0x430F,0x8011,0x07D0,0x3156,
		   0x8012,0x07D0,0x3252,0x8014,0x07D0,0x32F5,0x8010,0x07D0,0x41D4,
		   0x8013,0x07D0,0x43D7,0x8022,0x0FA0,0x308F,0x8023,0x0FA0,0x318F,
		   0x8024,0x0FA0,0x328F,0x8021,0x0FA0,0x3330,0x8027,0x0FA0,0x34B7,
		   0x8025,0x0FA0,0x4168,0x8020,0x0FA0,0x41CC,0x8026,0x0FA0,0x42FE,
		   0x8034,0x1F40,0x3030,0x8031,0x1F40,0x310F,0x8032,0x1F40,0x320F,
		   0x8033,0x1F40,0x3597,0x8030,0x1F40,0x40D9,0x8042,0x3E80,0x3018,
		   0x8043,0x3E80,0x3019,0x8046,0x3E80,0x318E,0x8047,0x3E80,0x328E,
		   0x8045,0x3E80,0x3331,0x8044,0x3E80,0x3333,0x8048,0x3E80,0x33A4,
		   0x8049,0x3E80,0x3598,0x8041,0x3E80,0x40BB,0x8040,0x3E80,0x41D3,
		   0x8056,0x5DC0,0x3021,0x8052,0x5DC0,0x308E,0x8054,0x5DC0,0x310E,
		   0x8055,0x5DC0,0x320E,0x8051,0x5DC0,0x3332,0x8050,0x5DC0,0x350C,
		   0x8053,0x5DC0,0x359A,0x8058,0x5DC0,0x40D7,0x8059,0x5DC0,0x41A5,
		   0x8057,0x5DC0,0x42AB,0x8062,0x7D00,0x34F5,0x8061,0x7D00,0x41F6,
		   0x8060,0x7D00,0x4932,0x8072,0x9C40,0x3354,0x8070,0x9C40,0x36BD,
		   0x8071,0x9C40,0x36BE,0x8083,0xBB80,0x41FD,0x8080,0xBB80,0x4239,
		   0x8082,0xBB80,0x4432,0x8081,0xBB80,0x460E,0x8090,0xDAC0,0x385C,
		   0x80A4,0x1388,0x44AF};

-- -------------------------------------------------------------------
--																	--
--		== Bastok inventory ==										--
--		{Option,CP,Item}											--
--																	--
-- -------------------------------------------------------------------

BastInv = {0x80A1,0x000A,0x1055,0x80A0,0x0007,0x1056,0x80A3,0x2328,0x3CB5,
		   0x80A2,0x09C4,0x3CB6,0x80A5,0x01F4,0x3D91,0x80A6,0x03E8,0x3D92,
		   0x80A7,0x07D0,0x3D93,0x8003,0x03E8,0x30DD,0x8004,0x03E8,0x31D0,
		   0x8005,0x03E8,0x32CB,0x8000,0x03E8,0x4031,0x8002,0x03E8,0x4108,
		   0x8007,0x03E8,0x418C,0x8006,0x03E8,0x42E8,0x8001,0x03E8,0x4347,
		   0x8014,0x07D0,0x3031,0x8011,0x07D0,0x3155,0x8012,0x07D0,0x3251,
		   0x8013,0x07D0,0x4169,0x8010,0x07D0,0x4298,0x8022,0x0FA0,0x3096,
		   0x8023,0x0FA0,0x3116,0x8024,0x0FA0,0x3196,0x8025,0x0FA0,0x3216,
		   0x8026,0x0FA0,0x3296,0x8021,0x0FA0,0x332A,0x8029,0x0FA0,0x34B9,
		   0x8028,0x0FA0,0x3606,0x8020,0x0FA0,0x4148,0x8027,0x0FA0,0x41A6,
		   0x8031,0x1F40,0x3086,0x8032,0x1F40,0x3186,0x8033,0x1F40,0x3286,
		   0x8034,0x1F40,0x3599,0x8030,0x1F40,0x4084,0x8035,0x1F40,0x4383,
		   0x8042,0x3E80,0x3106,0x8043,0x3E80,0x3206,0x8041,0x3E80,0x332B,
		   0x8040,0x3E80,0x4091,0x8044,0x3E80,0x42E9,0x8045,0x3E80,0x4365,
		   0x8053,0x5DC0,0x3010,0x8055,0x5DC0,0x3308,0x8050,0x5DC0,0x332C,
		   0x8051,0x5DC0,0x350E,0x8052,0x5DC0,0x40AD,0x8054,0x5DC0,0x42FF,
		   0x8062,0x7D00,0x34F6,0x8060,0x7D00,0x3E55,0x8061,0x7D00,0x458F,
		   0x8072,0x9C40,0x3355,0x8071,0x9C40,0x3638,0x8070,0x9C40,0x36BF,
		   0x8080,0xBB80,0x419F,0x8081,0xBB80,0x4431,0x8083,0xBB80,0x44F7,
		   0x8082,0xBB80,0x4714,0x8090,0xDAC0,0x385D,0x80A4,0x1388,0x44B0};

-- -------------------------------------------------------------------
--																	--
--		== Windurst inventory ==									--
--		{Option,CP,Item}											--
--																	--
-- -------------------------------------------------------------------

WindInv = {0x80A1,0x000A,0x1055,0x8044,0x3E80,0x31BE,0x8025,0x0FA0,0x32B6,
		   0x80A0,0x0007,0x1056,0x8045,0x3E80,0x323E,0x8027,0x0FA0,0x33A5,
		   0x80A3,0x2328,0x3CB5,0x8046,0x3E80,0x32BE,0x8028,0x0FA0,0x34B8,
		   0x80A2,0x09C4,0x3CB6,0x8041,0x3E80,0x332E,0x8026,0x0FA0,0x416B,
		   0x80A5,0x01F4,0x3D91,0x8047,0x3E80,0x41AA,0x8020,0x0FA0,0x4188,
		   0x80A6,0x03E8,0x3D92,0x8048,0x3E80,0x4136,0x8033,0x1F40,0x3146,
		   0x80A7,0x07D0,0x3D93,0x8040,0x3E80,0x42BA,0x8034,0x1F40,0x31C7,
		   0x8003,0x03E8,0x3273,0x8050,0x5DC0,0x332F,0x8035,0x1F40,0x3246,
		   0x8002,0x03E8,0x403A,0x8051,0x5DC0,0x350D,0x8036,0x1F40,0x32C6,
		   0x8001,0x03E8,0x4284,0x8053,0x5DC0,0x41A8,0x8032,0x1F40,0x332D,
		   0x8004,0x03E8,0x42EA,0x8054,0x5DC0,0x41A9,0x8030,0x1F40,0x404F,
		   0x8000,0x03E8,0x4307,0x8052,0x5DC0,0x42C6,0x8038,0x1F40,0x411D,
		   0x8011,0x07D0,0x30C4,0x8061,0x7D00,0x304B,0x8037,0x1F40,0x41A7,
		   0x8012,0x07D0,0x316D,0x8062,0x7D00,0x34F7,0x8031,0x1F40,0x4382,
		   0x8013,0x07D0,0x31AF,0x8060,0x7D00,0x3E56,0x8042,0x3E80,0x30BE,
		   0x8014,0x07D0,0x3237,0x8072,0x9C40,0x3356,0x8043,0x3E80,0x313E,
		   0x8015,0x07D0,0x32AF,0x8070,0x9C40,0x36C0,0x80A4,0x1388,0x44B1,
		   0x8016,0x07D0,0x416A,0x8071,0x9C40,0x36C1,0x8024,0x0FA0,0x3236,
		   0x8017,0x07D0,0x4222,0x8082,0xBB80,0x4464,0x8090,0xDAC0,0x385E,
		   0x8010,0x07D0,0x42CF,0x8081,0xBB80,0x447A,0x8023,0x0FA0,0x31B6,
		   0x8021,0x0FA0,0x30B6,0x8083,0xBB80,0x44D1,0x8080,0xBB80,0x46E1,
		   0x8022,0x0FA0,0x3136};

-- -------------------------------------------------------------------
--																	--
--		== Crystal Donate Array ==									--
--																	--
--	Conquest Point Required for recharged the ring + charge			--
--	CP Reward for Supply Quest										--
--	TP Fees															--
-- -------------------------------------------------------------------

	DonateCrys = {4096,4097,4098,4099,4100,4101,4102,4103,4238,4239,4240,4241,4242,4243,4244,4245};
	XpRing = {350,700,600};
	RingCharg = {7,7,3};
	supplyReward = {10,30,40,10,40,10,40,40,70,50,60,40,70,70,70,70,70,70,70};
	tpFees = { 100, 100, 150, 100, 150, 100, 100, 150, 350, 400, 150, 250, 300, 500, 250, 350, 500, 0, 300 }

-- -------------------------------------------------------------------
--																	--
--		== function tradeConquestGuard() ==							--
--																	--
-- -------------------------------------------------------------------

function tradeConquestGuard(player,npc,trade,guardnation,guardtype)

	-- Nation:	-- SANDORIA, BASTOK, WINDURST, OTHER(Jeuno)
	-- Type: 	1: city, 2: foreign, 3: outpost, 4: border

	local myCP = player:getCP();
	local item = trade:getItem();
	local AddPoints = 0;

	if(player:getNation() == guardnation or guardnation == OTHER) then
		if(guardtype ~= 3 and guardtype ~= 4) then -- all guard can trade crystal except outpost and border.
			if(item >= 4096 and item <= 4103 or item >= 4238 and item <= 4245) then
				for Crystal = 1,table.getn(DonateCrys),1 do
					local tcount = trade:getItemQty(DonateCrys[Crystal])

					if(tcount > 0 and trade:hasItemQty(DonateCrys[Crystal],tcount)) then
						if(player:getRank() == 1) then
							player:showText(npc,CONQUEST - 7);
							break;
						elseif(player:getRankPoints() == 4000) then
							player:showText(npc,CONQUEST + 43);
							break;
						elseif(DonateCrys[Crystal] == 4102 or DonateCrys[Crystal] == 4103 or DonateCrys[Crystal] == 4244 or DonateCrys[Crystal] == 4245) then
							AddPoints = AddPoints + tcount * math.floor(4000 / (player:getRank() * 12 - 16));
						else
							AddPoints = AddPoints + tcount * math.floor(4000 / (player:getRank() * 12 - 12));
						end
					end
				end

				if(player:getRank() ~= 1 and player:getRankPoints() < 4000) then
					if(AddPoints + player:getRankPoints() >= 4000) then
						newpoint = (AddPoints + player:getRankPoints()) - 4000;
						player:addCP(newpoint);
						player:setRankPoints(4000);
						player:showText(npc,CONQUEST + 44);
					else
						-- printf("point: %u",AddPoints);
						player:addRankPoints(AddPoints);
						player:showText(npc,CONQUEST + 45);
					end
					player:tradeComplete();
				end
			end
		end

		if(item >= 15761 and item <= 15763) then -- All guard can recharge ring - I can't read number of charge atm
			if(trade:hasItemQty(item,1) and trade:getItemCount() == 1 and player:getVar("CONQUEST_RING_RECHARGE") < os.time() and
			(ALLOW_MULTIPLE_EXP_RINGS == 1 or checkConquestRing(player) < 2)) then
				if(myCP >= XpRing[item - 15760]) then

					player:delCP(XpRing[item - 15760]);
					player:tradeComplete();
					player:addItem(item);
					player:setVar("CONQUEST_RING_RECHARGE",getConquestTally());
					player:showText(npc,CONQUEST + 58,item,XpRing[item - 15760],RingCharg[(item - 15760)]);
				else
					player:showText(npc,CONQUEST + 55,item,XpRing[item - 15760]);
				end
		 else
			-- TODO: Verify that message is retail correct.
			-- This gives feedback on a failure at least, and is grouped with the recharge messages.  Confident enough for a commit.
			player:showText(npc,CONQUEST+56,item); -- "Please be aware that you can only purchase or recharge <item> once during the period between each conquest results tally.
			end
		end
	end

end;

-- -------------------------------------------------------------------
--																	--
--		== function suppliesFresh(player) ==						--
--																	--
--	[NEED COMMAND] 0: delete old supply after weekly conquest tally --
--																	--
-- -------------------------------------------------------------------

function supplyRunFresh(player)

	local fresh = player:getVar("supplyQuest_fresh");
	local started = player:getVar("supplyQuest_started");
	local region = player:getVar("supplyQuest_region");

	if((fresh <= os.time() and (region > 0 or player:hasKeyItem(75))) or
		started <= 400) then -- Legacy support to remove supplies from the old system, otherwise they'd never go away.
		return 0;
	else
		return 1;
	end;

end;

-- -------------------------------------------------------------------
--																	--
--		== function getArg1(player) ==								--
--																	--
-- -------------------------------------------------------------------

	windurst_bastok_ally	= 0;
	sandy_windurst_ally		= 0;
	sandy_bastok_ally		= 0;

function getArg1(guardnation,player)

	local pNation = player:getNation();
	local output = 0;
	local signet = 0;

	if(guardnation == WINDURST) then
		output = 33;
	elseif(guardnation == SANDORIA) then
		output = 1;
	elseif(guardnation == BASTOK) then
		output = 17;
	end

	if(guardnation == pNation) then
		signet = 0;
	elseif(pNation == WINDURST) then
		if(guardnation == BASTOK and windurst_bastok_ally == 1) or (guardnation == SANDORIA and sandy_windurst_ally == 1) then
			signet = 1;
		else
			signet = 7;
		end
	elseif(pNation == BASTOK) then
		if(guardnation == WINDURST and windurst_bastok_ally == 1) or (guardnation == SANDORIA and sandy_bastok_ally == 1) then
			signet = 2;
		else
			signet = 7;
		end
	elseif(pNation == SANDORIA) then
		if(guardnation == WINDURST and sandy_windurst_ally == 1) or (guardnation == BASTOK and sandy_bastok_ally == 1) then
			signet = 4;
		else
			signet = 7;
		end
	end

	if(guardnation == OTHER) then
		output = (pNation * 16) + (3 * 256)  + 65537;
	else
		output = output + 256 * signet;
	end

	return output;

end;

-- -------------------------------------------------------------------
--																	--
--		== function getExForceAvailable(guardnation,player) ==		--
--																	--
--	Expeditionary Force Menu [NOT IMPLEMENTED]						--
-- -------------------------------------------------------------------

function getExForceAvailable(guardnation,player)
	return 0;
end;

-- -------------------------------------------------------------------
--																	--
--		== function conquest_ranking() ==							--
--																	--
--	Computes part of argument 3 for gate guard events.				--
--	It represents the conquest standing of the 3 nations. Verified.	--
-- -------------------------------------------------------------------

function conquestRanking()
	return getNationRank(SANDORIA) + 4 * getNationRank(BASTOK) + 16 * getNationRank(WINDURST);
end;

-- -------------------------------------------------------------------
--																	--
--		== function getSupplyAvailable(nation,player) ==			--
--																	--
--	Produces the supply quest mask for the nation based on the		--
--	current conquest standings.										--
--																	--
-- -------------------------------------------------------------------

function getSupplyAvailable(nation,player)

	local mask = 2130706463;

	if(player:getVar("supplyQuest_started") == vanaDay()) then
		mask = 4294967295; -- Need to wait 1 vanadiel day
	end

	for nb = 0,15 do
		if(player:hasKeyItem(getSupplyKey(nb))) then
			mask = -1; -- if you have supply run already activated
		end
	end
	if(player:hasKeyItem(getSupplyKey(18))) then -- we need to skip 16 and 17 for now
		mask = -1;
	end

	if(mask ~= -1 and mask ~= 4294967295) then
		for i = 0,18 do
			if(GetRegionOwner(i) ~= nation or
			   i == 16 or
			   (i == 18 and player:hasCompletedMission(COP,DARKNESS_NAMED) == false)) then
				mask = mask + 2^(i + 5);
			end
		end
	end

	return mask;

end;

-- -------------------------------------------------------------------
--																	--
--		== function getArg6(player) ==								--
--																	--
--	Computes argument 6 for gate guard events. This number encodes	--
--	a player's rank and nationality:								--
--	Bits 1-4 encode the rank of the player (verified that bit 4 is	--
--	part of the rank number so ranks could have gone up to 31.)		--
--	Bits 5-6 seem to encode the citizenship as below. This part		--
--	needs more testing and verification.							--
--																	--
-- -------------------------------------------------------------------

function getArg6(player)

	local output = player:getRank();
	local nation = player:getNation();

	if(nation == SANDORIA) then
		return output;
	elseif(nation == BASTOK) then
		return output + 32;
	elseif(nation == WINDURST) then
		return output + 64;

	end

end;

-- -------------------------------------------------------------------
--																	--
--		== function getRewardExForce(guardnation,player) ==			--
--																	--
--	Expeditionary Force Reward [NOT IMPLEMENTED]					--
--																	--
-- -------------------------------------------------------------------

function getRewardExForce(guardnation,player)
	return 0;
end;

-- -------------------------------------------------------------------
--																	--
--		== function getKeySupply(region) ==							--
--																	--
-- -------------------------------------------------------------------

function getSupplyKey(region)

	if(region <= 9) then
		return 75 + region;
	elseif(region == 10) then
		return 124;
	elseif(region <= 13) then
		return 74 + region;
	elseif(region <= 15) then
		return 248 + region;
	elseif(region == 18) then
		return 620;
	end

end;

-- -------------------------------------------------------------------
--																	--
--		== giltosetHP(player) ==									--
--																	--
--	Returns the amount of gil it costs a player to set a homepoint	--
--	at a foreign outpost/border guard.								--
--																	--
-- -------------------------------------------------------------------

function giltosetHP(guardnation,player)

	local rank = player:getRank();

	if(getArg1(guardnation,player) < 0x700) then -- determine ifplayer is in same or allied nation as guard
		HPgil = 0;
	else
		if(rank <= 5) then
			HPgil = 100 * 2^(rank - 1);
		else
			HPgil = 800 * rank - 2400;
		end
	end

	return HPgil;

end;

-- -------------------------------------------------------------------
--																	--
--		== function hasOutpost(player, region) ==					--
--																	--
--	Returns 1 if the player has the outpost of the indicated region	--
--	under current allegiance.										--
--																	--
-- -------------------------------------------------------------------

function hasOutpost(player, region)

	local nation = player:getNation()
	local bit = {};

	if(nation == BASTOK) then
		supply_quests = player:getNationTeleport(BASTOK);
	elseif(nation == SANDORIA) then
		supply_quests = player:getNationTeleport(SANDORIA);
	elseif(nation == WINDURST) then
		supply_quests = player:getNationTeleport(WINDURST);
	end;

	for i = 23,5,-1 do
		twop = 2^i
		if(supply_quests >= twop) then
			bit[i]=1;
			supply_quests = supply_quests - twop;
		else
			bit[i]=0;
		end;
		--printf("bit %u: %u \n",i,bit[i]);
	end;

	return bit[region];

end;

-- -------------------------------------------------------------------
--																	--
--		== function OP_TeleFee(player,region) ==					--
--																	--
-- -------------------------------------------------------------------

function OP_TeleFee(player,region)

	if(hasOutpost(player, region+5) == 1) then
		if(GetRegionOwner(region) == player:getNation()) then
			return tpFees[region + 1];
		else
			return tpFees[region + 1] * 3;
		end
	else
		return 0;
	end

end;

-- -------------------------------------------------------------------
--																	--
--	Teleport Outpost > Nation										--
--																	--
-- -------------------------------------------------------------------

function toHomeNation(player)

	if(player:getNation() == BASTOK) then
		player:setPos(89, 0 , -66, 0, 234);
	elseif(player:getNation() == SANDORIA) then
		player:setPos(49, -1 , 29, 164, 231);
	else
		player:setPos(193, -12 , 220, 64, 240);
	end

end;

-- -------------------------------------------------------------------
--																	--
--		== function getTeleAvailable(nation) ==						--
--																	--
-- -------------------------------------------------------------------

function getTeleAvailable(nation)

	local mask = 2145386527;

	for i = 5,23 do
		if(GetRegionOwner(i - 5) ~= nation) then
			mask = mask + 2^i;
		end;
	end

	return mask;

end;

-- -------------------------------------------------------------------
--																	--
--	Teleport Nation > Outpost										--
--																	--
-- -------------------------------------------------------------------

function toOutpost(player,option)
-- Coordinates marked {R} have been obtained by packet capture from retail. Don't change them.

	-- Ronfaure
	if(option == 5) then
		player:setPos(-437.688, -20.255, -219.227, 124, 100); -- {R}
	-- Zulkheim
	elseif(option == 6) then
		player:setPos(148.231, -7.975 , 93.479, 154, 103); 	  -- {R}
	-- Norvallen
	elseif(option == 7) then
		player:setPos(62.030, 0.463, -2.025, 67, 104); 		  -- {R}
	-- Gustaberg
	elseif(option == 8) then
		player:setPos(-580.161, 39.578, 62.68, 89, 106);	  -- {R}
	-- Derfland
	elseif(option == 9) then
		player:setPos(465.820, 23.625, 423.164, 29, 109); 	  -- {R}
	-- Sarutabaruta
	elseif(option == 10) then
		player:setPos(-17.921, -13.335, 318.156, 254, 115);	  -- {R}
	-- Kolshushu
	elseif(option == 11) then
		player:setPos(-480.237, -30.943, 58.079, 62, 118);	  -- {R}
	-- Aragoneu
	elseif(option == 12) then
		player:setPos(-297.047, 16.988, 418.026, 225, 119);	  -- {R}
	-- Fauregandi
	elseif(option == 13) then
		player:setPos(-18.690, -60.048, -109.243, 100, 111);  -- {R}
	-- Valdeaunia
	elseif(option == 14) then
		player:setPos(211.210, -24.016, -207.338, 160, 112);  -- {R}
	-- Qufim Island
	elseif(option == 15) then
		player:setPos(-243.049, -19.983, 306.712, 71, 126);   -- {R}
	-- Li'Telor
	elseif(option == 16) then
		player:setPos(-37.669, 0.419, -141.216, 69, 121);	  -- {R}
	-- Kuzotz
	elseif(option == 17) then
		player:setPos(-249.983, 7.965, -252.976, 122, 114);   -- {R}
	-- Vollbow
	elseif(option == 18) then
		player:setPos(-176.360, 7.624, -63.580, 122, 113);	  -- {R}
	-- Elshimo Lowlands
	elseif(option == 19) then
		player:setPos(-240.860, -0.031, -388.434, 64, 123);   -- {R}
	-- Elshimo Uplands
	elseif(option == 20) then
		player:setPos(207.821, -0.128, -86.623, 159, 124);	  -- {R}
	-- Tu'Lia ?!
	elseif(option == 21) then
		player:setPos(4, -54, -600, 192, 130);                -- Dummied out?
	-- Tavnazia
	elseif(option == 23) then
		player:setPos(-535.861, -7.149, -53.628, 122, 24);    -- {R}
	end;
end;

-- -------------------------------------------------------------------
--																	--
--	Expeditionary Force												--
--																	--
--	{Option,Quest,Zone,MenuMask,MinimumLevel,KeyItem} NOT USED		--
--																	--
-- -------------------------------------------------------------------

EXFORCE = {0x20006,ZULK_EF,0x67,0x000040,0x14,ZULKHEIM_EF_INSIGNIA,
		   0x20007,NORV_EF,0x68,0x000080,0x19,NORVALLEN_EF_INSIGNIA,
		   0x20009,DERF_EF,0x6D,0x000200,0x19,DERFLAND_EF_INSIGNIA,
		   0x2000B,KOLS_EF,0x76,0x000800,0x14,KOLSHUSHU_EF_INSIGNIA,
		   0x2000C,ARAG_EF,0x77,0x001000,0x19,ARAGONEU_EF_INSIGNIA,
		   0x2000D,FAUR_EF,0x6F,0x002000,0x23,FAUREGANDI_EF_INSIGNIA,
		   0x2000E,VALD_EF,0x70,0x004000,0x28,VALDEAUNIA_EF_INSIGNIA,
		   0x2000F,QUFI_EF,0x7E,0x008000,0x19,QUFIM_EF_INSIGNIA,
		   0x20010,LITE_EF,0x79,0x010000,0x23,LITELOR_EF_INSIGNIA,
		   0x20011,KUZO_EF,0x72,0x020000,0x28,KUZOTZ_EF_INSIGNIA,
		   0x20012,VOLL_EF,0x71,0x040000,0x41,VOLLBOW_EF_INSIGNIA,
		   0x20013,ELLO_EF,0x7B,0x080000,0x23,ELSHIMO_LOWLANDS_EF_INSIGNIA,
		   0x20014,ELUP_EF,0x7C,0x100000,0x2D,ELSHIMO_UPLANDS_EF_INSIGNIA};

-- -------------------------------------------------------------------
--																	--
--	Nation rank in conquest											--
--																	--
-- -------------------------------------------------------------------

function getNationRank(nation)

	local rank = 0;

	if(nation == BASTOK) then
		rank = 1;
	elseif(nation == SANDORIA) then
		rank = 1;
	elseif(nation == WINDURST) then
		rank = 1;
	end

	return rank;

end;

-- -------------------------------------------------------------------
--																	--
--		== function getRegionalConquestOverseers(region) ==			--
--																	--
-- -------------------------------------------------------------------

function getRegionalConquestOverseers(region)

switch (region): caseof {
  ---------------------------------
  [RONFAURE] = function (x) -- West Ronfaure (100)
  ---------------------------------
	-- print("RONFAURE");

	local Doladepaiton = 17187537;

	npc  = {
	--
		Doladepaiton,SANDORIA,		-- Doladepaiton, R.K.
		Doladepaiton+7,SANDORIA,	-- Ballie, R.K.
		Doladepaiton+3,SANDORIA,	-- Flag
		Doladepaiton+11,SANDORIA,	-- Flag
	--
		Doladepaiton+1,BASTOK,		-- Yoshihiro, I.M.
		Doladepaiton+8,BASTOK,		-- Molting Moth, I.M.
		Doladepaiton+4,BASTOK,		-- Flag
		Doladepaiton+13,BASTOK,		-- Flag
	--
		Doladepaiton+2,WINDURST,	-- Kyanta-Pakyanta, W.W.
		Doladepaiton+9,WINDURST,	-- Tottoto, W.W.
		Doladepaiton+5,WINDURST,	-- Flag
		Doladepaiton+13,WINDURST,	-- Flag
	--
		Doladepaiton+6,BEASTMEN,	-- Flag
		Doladepaiton+14,BEASTMEN,	-- Flag
	--
		Doladepaiton+10,OTHER,		-- Harvetour
	}
	end,

  ---------------------------------
  [ZULKHEIM] = function (x) -- Valkurm_Dunes (103)
  ---------------------------------
	-- print("ZULKHEIM");

	local Quanteilleron = 17199699;

	npc  = {
	--
		Quanteilleron,SANDORIA,		-- Quanteilleron, R.K.
		Quanteilleron+7,SANDORIA,	-- Prunilla, R.K.
		Quanteilleron+3,SANDORIA,	-- Flag
		Quanteilleron+11,SANDORIA,	-- Flag
	--
		Quanteilleron+1,BASTOK,		-- Tsunashige, I.M.
		Quanteilleron+8,BASTOK,		-- Fighting Ant, I.M.
		Quanteilleron+4,BASTOK,		-- Flag
		Quanteilleron+12,BASTOK,	-- Flag
	--
		Quanteilleron+2,WINDURST,	-- Nyata-Mobuta, W.W.
		Quanteilleron+9,WINDURST,	-- Tebubu, W.W.
		Quanteilleron+5,WINDURST,	-- Flag
		Quanteilleron+13,WINDURST,	-- Flag
	--
		Quanteilleron+6,BEASTMEN,	-- Flag
		Quanteilleron+14,BEASTMEN,	-- Flag
	--
		Quanteilleron+10,OTHER,		-- Medicine Axe
	}
	end,

  ---------------------------------
  [NORVALLEN] = function (x) -- Jugner_Forest (104)
  ---------------------------------
	-- print("NORVALLEN");

	local Chaplion = 17203838;

	npc  = {
	--
		Chaplion,SANDORIA,		-- Chaplion, R.K.
		Chaplion+7,SANDORIA,	-- Taumiale, R.K.
		Chaplion+3,SANDORIA,	-- Flag
	    Chaplion+11,SANDORIA,	-- Flag
	--
		Chaplion+1,BASTOK,		-- Takamoto, I.M.
		Chaplion+8,BASTOK,		-- Pure Heart, I.M.
		Chaplion+4,BASTOK,		-- Flag
		Chaplion+12,BASTOK,		-- Flag
	--
		Chaplion+2,WINDURST,	-- Bubchu-Bibinchu, W.W.
		Chaplion+9,WINDURST,	-- Geruru, W.W.
		Chaplion+5,WINDURST,	-- Flag
		Chaplion+13,WINDURST,	-- Flag
	--
		Chaplion+6,BEASTMEN,	-- Flag
	    Chaplion+14,BEASTMEN,	-- Flag
	--
		Chaplion+10,OTHER,		-- Mionie
	}
	end,

  ---------------------------------
  [GUSTABERG] = function (x) -- North_Gustaberg (106)
  ---------------------------------
	-- print("GUSTABERG");

	local Ennigreaud = 17212054;

	npc  = {
	--
		Ennigreaud,SANDORIA,	-- Ennigreaud, R.K.
		Ennigreaud+7,SANDORIA,	-- Quellebie, R.K.
		Ennigreaud+3,SANDORIA,	-- Flag
	    Ennigreaud+11,SANDORIA,	-- Flag
	--
		Ennigreaud+1,BASTOK,	-- Shigezane, I.M.
		Ennigreaud+8,BASTOK,	-- Heavy Fog, I.M.
		Ennigreaud+4,BASTOK,	-- Flag
		Ennigreaud+12,BASTOK,	-- Flag
	--
		Ennigreaud+2,WINDURST,	-- Kuuwari-Aori, W.W.
		Ennigreaud+9,WINDURST,	-- Butsutsu, W.W.
		Ennigreaud+5,WINDURST,	-- Flag
		Ennigreaud+13,WINDURST,	-- Flag
	--
		Ennigreaud+6,BEASTMEN,	-- Flag
	    Ennigreaud+14,BEASTMEN,	-- Flag
	--
		Ennigreaud+10,OTHER,	-- Kuleo
	}
	end,

  ---------------------------------
  [DERFLAND] = function (x) -- Pashhow_Marshlands (109)
  ---------------------------------
	-- print("DERFLAND");

	local Mesachedeau = 17224316;

	npc  = {
	--
		Mesachedeau,SANDORIA,		-- Mesachedeau, R.K.
		Mesachedeau+7,SANDORIA,		-- Ioupie, R.K.
		Mesachedeau+3,SANDORIA,		-- Flag
		Mesachedeau+11,SANDORIA,	-- Flag
	--
		Mesachedeau+1,BASTOK,		-- Souun, I.M.
		Mesachedeau+8,BASTOK,		-- Sharp Tooth, I.M.
		Mesachedeau+4,BASTOK,		-- Flag
		Mesachedeau+12,BASTOK,		-- Flag
	--
		Mesachedeau+2,WINDURST,		-- Mokto-Lankto, W.W.
		Mesachedeau+9,WINDURST,		-- Shikoko, W.W.
		Mesachedeau+5,WINDURST,		-- Flag
		Mesachedeau+13,WINDURST,	-- Flag
	--
		Mesachedeau+6,BEASTMEN,		-- Flag
	    Mesachedeau+14,BEASTMEN,	-- Flag
	--
		Mesachedeau+10,OTHER,		-- Tahmasp
	}
	end,

  ---------------------------------
  [SARUTABARUTA] = function (x) -- West_Sarutabaruta (115)
  ---------------------------------
	-- print("SARUTABARUTA");

	local Naguipeillont = 17248837;

	npc  = {
	--
		Naguipeillont,SANDORIA,		-- Naguipeillont, R.K.
		Naguipeillont+7,SANDORIA,	-- Banege, R.K.
		Naguipeillont+3,SANDORIA,	-- Flag
		Naguipeillont+11,SANDORIA,	-- Flag
	--
		Naguipeillont+1,BASTOK,		-- Ryokei, I.M.
		Naguipeillont+8,BASTOK,		-- Slow Axe, I.M.
		Naguipeillont+4,BASTOK,		-- Flag
		Naguipeillont+12,BASTOK,	-- Flag
	--
		Naguipeillont+2,WINDURST,	-- Roshina-Kuleshuna, W.W.
		Naguipeillont+9,WINDURST,	-- Darumomo, W.W.
		Naguipeillont+5,WINDURST,	-- Flag
		Naguipeillont+13,WINDURST,	-- Flag
	--
		Naguipeillont+6,BEASTMEN,	-- Flag
	    Naguipeillont+14,BEASTMEN,	-- Flag
	--
		Naguipeillont+10,OTHER,		-- Mahien-Uhien
	}
	end,

  ---------------------------------
  [KOLSHUSHU] = function (x) -- Buburimu_Peninsula (118)
  ---------------------------------
	-- print("KOLSHUSHU");

	local Bonbavour = 17261140;

	npc  = {
	--
		Bonbavour,SANDORIA,		-- Bonbavour, R.K.
		Bonbavour+7,SANDORIA,	-- Craigine, R.K.
		Bonbavour+3,SANDORIA,	-- Flag
		Bonbavour+11,SANDORIA,	-- Flag
	--
		Bonbavour+1,BASTOK,		-- Ishin, I.M.
		Bonbavour+8,BASTOK,		-- Wise Turtle, I.M.
		Bonbavour+4,BASTOK,		-- Flag
		Bonbavour+12,BASTOK,	-- Flag
	--
		Bonbavour+2,WINDURST,	-- Ganemu-Punnemu, W.W.
		Bonbavour+9,WINDURST,	-- Mashasha, W.W.
		Bonbavour+5,WINDURST,	-- Flag
		Bonbavour+13,WINDURST,	-- Flag
	--
		Bonbavour+6,BEASTMEN,	-- Flag
		Bonbavour+14,BEASTMEN,	-- Flag
		-- 17261173,BEASTMEN,	-- Flag
	--
		Bonbavour+10,OTHER,		-- Lobho Ukipturi
	}
	end,

  ---------------------------------
  [ARAGONEU] = function (x) -- Meriphataud_Mountains (119)
  ---------------------------------
	-- print("ARAGONEU");

	local Chegourt = 17265261;

	npc  = {
	--
		Chegourt,SANDORIA,		-- Chegourt, R.K.
		Chegourt+7,SANDORIA,	-- Buliame, R.K.
		Chegourt+3,SANDORIA,	-- Flag
		Chegourt+11,SANDORIA,	-- Flag
	--
		Chegourt+1,BASTOK,		-- Akane, I.M.
		Chegourt+8,BASTOK,		-- Three Steps, I.M.
		Chegourt+4,BASTOK,		-- Flag
		Chegourt+12,BASTOK,		-- Flag
	--
		Chegourt+2,WINDURST,	-- Donmo-Boronmo, W.W.
		Chegourt+9,WINDURST,	-- Daruru, W.W.
		Chegourt+5,WINDURST,	-- Flag
		Chegourt+13,WINDURST,	-- Flag
	--
		Chegourt+6,BEASTMEN,	-- Flag
		Chegourt+14,BEASTMEN,	-- Flag
		-- 17265276,BEASTMEN,	-- Flag
	--
		Chegourt+10,OTHER,		-- Mushosho
	}
	end,

  ---------------------------------
  [FAUREGANDI] = function (x) -- Beaucedine_Glacier (111)
  ---------------------------------
	-- print("FAUREGANDI");

	local Parledaire = 17232200;

	npc  = {
	--
		Parledaire,SANDORIA,		-- Parledaire, R.K.
		Parledaire+7,SANDORIA,		-- Leaufetie, R.K.
		Parledaire+3,SANDORIA,		-- Flag
		Parledaire+11,SANDORIA,		-- Flag
	--
		Parledaire+1,BASTOK,		-- Akane, I.M.
		Parledaire+8,BASTOK,		-- Rattling Rain, I.M.
		Parledaire+4,BASTOK,		-- Flag
		Parledaire+12,BASTOK,		-- Flag
	--
		Parledaire+2,WINDURST,		-- Ryunchi-Pauchi, W.W.
		Parledaire+9,WINDURST,		-- Chopapa, W.W.
		Parledaire+5,WINDURST,		-- Flag
		Parledaire+13,WINDURST,		-- Flag
	--
		Parledaire+6,BEASTMEN,		-- Flag
	    Parledaire+14,BEASTMEN,		-- Flag
	--
		Parledaire+10,OTHER,		-- Gueriette
	}
	end,

  ---------------------------------
  [VALDEAUNIA] = function (x) -- Xarcabard (112)
  ---------------------------------
	-- print("VALDEAUNIA");

	local Jeantelas = 17236280;

	npc  = {
	--
		Jeantelas,SANDORIA,			-- Jeantelas, R.K.
		Jeantelas+7,SANDORIA,		-- Pilcha, R.K.
		Jeantelas+3,SANDORIA,		-- Flag
		Jeantelas+11,SANDORIA,		-- Flag
	--
		Jeantelas+1,BASTOK,			-- Kaya, I.M.
		Jeantelas+8,BASTOK,			-- Heavy Bear, I.M.
		Jeantelas+4,BASTOK,			-- Flag
		Jeantelas+12,BASTOK,		-- Flag
	--
		Jeantelas+2,WINDURST,		-- Magumo-Yagimo, W.W.
		Jeantelas+9,WINDURST,		-- Tememe, W.W.
		Jeantelas+5,WINDURST,		-- Flag
		Jeantelas+13,WINDURST,		-- Flag
	--
		Jeantelas+6,BEASTMEN,		-- Flag
	    Jeantelas+14,BEASTMEN,		-- Flag
	--
		Jeantelas+10,OTHER,			-- Pelogrant
	}
	end,

  ---------------------------------
  [QUFIMISLAND] = function (x) -- Qufim_Island (126)
  ---------------------------------
	-- print("QUFIMISLAND");

	local Pitoire = 17293704;

	npc  = {
	--
		Pitoire,SANDORIA,		-- Pitoire, R.K.
		Pitoire+7,SANDORIA,		-- Matica, R.K.
		Pitoire+3,SANDORIA,		-- Flag
		Pitoire+11,SANDORIA,	-- Flag
	--
		Pitoire+1,BASTOK,	-- Sasa, I.M.
		Pitoire+8,BASTOK,	-- Singing Blade, I.M.
		Pitoire+4,BASTOK,	-- Flag
		Pitoire+12,BASTOK,	-- Flag
	--
		Pitoire+2,WINDURST,		-- Tsonga-Hoponga, W.W.
		Pitoire+9,WINDURST,		-- Numumu, W.W.
		Pitoire+5,WINDURST,		-- Flag
		Pitoire+13,WINDURST,	-- Flag
	--
		Pitoire+6,BEASTMEN,		-- Flag
		Pitoire+14,BEASTMEN,	-- Flag
		-- 17293733,BEASTMEN,	-- Flag
	--
		Pitoire+10,OTHER,		-- Jiwon
	}
	end,

  ---------------------------------
  [LITELOR] = function (x) -- The_Sanctuary_of_ZiTah (121)
  ---------------------------------
	-- print("LITELOR");

	local Credaurion = 17273359;

	npc  = {
	--
		Credaurion,SANDORIA,		-- Credaurion, R.K.
		Credaurion+7,SANDORIA,		-- Limion, R.K.
		Credaurion+3,SANDORIA,		-- Flag
		Credaurion+11,SANDORIA,		-- Flag
	--
		Credaurion+1,BASTOK,		-- Calliope, I.M.
		Credaurion+8,BASTOK,		-- Dedden, I.M.
		Credaurion+4,BASTOK,		-- Flag
		Credaurion+12,BASTOK,		-- Flag
	--
		Credaurion+2,WINDURST,		-- Ajimo-Majimo, W.W.
		Credaurion+9,WINDURST,		-- Ochocho, W.W.
		Credaurion+5,WINDURST,		-- Flag
		Credaurion+13,WINDURST,		-- Flag
	--
		Credaurion+6,BEASTMEN,		-- Flag
		Credaurion+14,BEASTMEN,		-- Flag
	--
		Credaurion+10,OTHER,		-- Kasim
	}
	end,

  ---------------------------------
  [KUZOTZ] = function (x) -- Eastern_Altepa_Desert (114)
  ---------------------------------
	-- print("KUZOTZ");

	local Eaulevisat = 17244621;

	npc  = {
	--
		Eaulevisat,SANDORIA,	-- Eaulevisat, R.K.
		Eaulevisat+7,SANDORIA,	-- Laimeve, R.K.
		Eaulevisat+3,SANDORIA,	-- Flag
		Eaulevisat+11,SANDORIA,	-- Flag
	--
		Eaulevisat+1,BASTOK,	-- Lindgard, I.M.
		Eaulevisat+8,BASTOK,	-- Daborn, I.M.
		Eaulevisat+4,BASTOK,	-- Flag
		Eaulevisat+12,BASTOK,	-- Flag
	--
		Eaulevisat+2,WINDURST,	-- Variko-Njariko, W.W.
		Eaulevisat+9,WINDURST,	-- Sahgygy, W.W.
		Eaulevisat+5,WINDURST,	-- Flag
		Eaulevisat+13,WINDURST,	-- Flag
	--
		Eaulevisat+6,BEASTMEN,	-- Flag
		Eaulevisat+14,BEASTMEN,	-- Flag
	--
		Eaulevisat+10,OTHER,	-- Sowande
	}
	end,

  ---------------------------------
  [VOLLBOW] = function (x) -- Cape_Teriggan (113)
  ---------------------------------
	-- print("VOLLBOW");

	local Salimardi = 17240464;

	npc  = {
	--
		Salimardi,SANDORIA,		-- Salimardi, R.K.
		Salimardi+7,SANDORIA,	-- Paise, R.K.
		Salimardi+3,SANDORIA,	-- Flag
		Salimardi+11,SANDORIA,	-- Flag
	--
		Salimardi+1,BASTOK,		-- Sarmistha, I.M.
		Salimardi+8,BASTOK,		-- Dultwa, I.M.
		Salimardi+4,BASTOK,		-- Flag
		Salimardi+12,BASTOK,	-- Flag
	--
		Salimardi+2,WINDURST,	-- Voranbo-Natanbo, W.W.
		Salimardi+9,WINDURST,	-- Orukeke, W.W.
		Salimardi+5,WINDURST,	-- Flag
		Salimardi+13,WINDURST,	-- Flag
	--
		Salimardi+6,BEASTMEN,	-- Flag
		Salimardi+14,BEASTMEN,	-- Flag
		-- 17240487,BEASTMEN,	-- Flag
	--
		Salimardi+10,OTHER,		-- Bright Moon
	}
	end,

  ---------------------------------
  [ELSHIMOLOWLANDS] = function (x) -- Yuhtunga_Jungle (123)
  ---------------------------------
	-- print("ELSHIMOLOWLANDS");

	local Zorchorevi = 17281587;

	npc  = {
	--
		Zorchorevi,SANDORIA,	-- Zorchorevi, R.K.
		Zorchorevi+7,SANDORIA,	-- Mupia, R.K.
		Zorchorevi+3,SANDORIA,	-- Flag
		Zorchorevi+11,SANDORIA,	-- Flag
	--
		Zorchorevi+1,BASTOK,	-- Mahol, I.M.
		Zorchorevi+8,BASTOK,	-- Bammiro, I.M.
		Zorchorevi+4,BASTOK,	-- Flag
		Zorchorevi+12,BASTOK,	-- Flag
	--
		Zorchorevi+2,WINDURST,	-- Uphra-Kophra, W.W.
		Zorchorevi+9,WINDURST,	-- Richacha, W.W.
		Zorchorevi+5,WINDURST,	-- Flag
		Zorchorevi+13,WINDURST,	-- Flag
	--
		Zorchorevi+6,BEASTMEN,	-- Flag
		Zorchorevi+14,BEASTMEN,	-- Flag
	--
		Zorchorevi+10,OTHER,	-- Robino-Mobino
	}
	end,

  ---------------------------------
  [ELSHIMOUPLANDS] = function (x) -- Yhoator_Jungle (124)
  ---------------------------------
	-- print("ELSHIMOUPLANDS");

	local Ilieumort = 17285645;

	npc  ={
	--
		Ilieumort,SANDORIA,		-- Ilieumort, R.K.
		Ilieumort+7,SANDORIA,	-- Emila, R.K.
		Ilieumort+3,SANDORIA,	-- Flag
		Ilieumort+11,SANDORIA,	-- Flag
	--
		Ilieumort+1,BASTOK,		-- Mintoo, I.M.
		Ilieumort+8,BASTOK,		-- Guddal, I.M.
		Ilieumort+4,BASTOK,		-- Flag
		Ilieumort+12,BASTOK,	-- Flag
	--
		Ilieumort+2,WINDURST,	-- Etaj-Pohtaj, W.W.
		Ilieumort+9,WINDURST,	-- Ghantata, W.W.
		Ilieumort+5,WINDURST,	-- Flag
		Ilieumort+13,WINDURST,	-- Flag
	--
		Ilieumort+6,BEASTMEN,	-- Flag
		Ilieumort+14,BEASTMEN,	-- Flag
	--
		Ilieumort+10,OTHER,		-- Mugha Dovajaiho
	}
	end,

  ---------------------------------
  [TULIA] = function (x) -- RuAun_Gardens (130)
  ---------------------------------
	-- print("TULIA");

	local RuAun_Banner = 17310074;

	npc  = {
	--
		RuAun_Banner,SANDORIA,		-- Flag
	--
		RuAun_Banner+1,BASTOK,		-- Flag
	--
		RuAun_Banner+2,WINDURST,	-- Flag
	--
		RuAun_Banner+3,BEASTMEN,	-- Flag
	}
	end,

  ---------------------------------
  [MOVALPOLOS] = function (x) -- Oldton_Movalpolos
  ---------------------------------
	-- print("MOVALPOLOS");

	local Oldton_Banner_Offset = 16822507;

	npc  = {
	--
		Oldton_Banner_Offset,SANDORIA,		-- Flag
	--
		Oldton_Banner_Offset+1,BASTOK,		-- Flag
	--
		Oldton_Banner_Offset+2,WINDURST,	-- Flag
	--
		Oldton_Banner_Offset+3,BEASTMEN,	-- Flag
	}
	end,

  ---------------------------------
  [TAVNAZIANARCH] = function (x) -- Lufaise_Meadows
  ---------------------------------
	-- print("TAVNAZIA");

	local Jemmoquel = 16875826;

	npc  = {
	--
		Jemmoquel,SANDORIA,		-- Jemmoquel, R.K.
		Jemmoquel+7,SANDORIA,	-- Chilaumme, R.K.
		Jemmoquel+3,SANDORIA,	-- Flag
		Jemmoquel+11,SANDORIA,	-- Flag
	--
		Jemmoquel+1,BASTOK,		-- Yoram, I.M.
		Jemmoquel+8,BASTOK,		-- Ghost Talker, I.M.
		Jemmoquel+4,BASTOK,		-- Flag
		Jemmoquel+12,BASTOK,	-- Flag
	--
		Jemmoquel+2,WINDURST,	-- Teldo-Moroldo, W.W.
		Jemmoquel+9,WINDURST,	-- Cotete, W.W.
		Jemmoquel+5,WINDURST,	-- Flag
		Jemmoquel+13,WINDURST,	-- Flag
	--
		Jemmoquel+6,BEASTMEN,	-- Flag
        Jemmoquel+14,BEASTMEN,	-- Flag
	--
		Jemmoquel+10,OTHER,		-- Jersey
	}
	end,
	}

	return npc;
end;

-- -------------------------------------------------------------------
--																	--
--		== function SetRegionalConquestOverseers() ==				--
--																	--
-- -------------------------------------------------------------------

function SetRegionalConquestOverseers()

	for region = 0, 18 do
		local npclist = getRegionalConquestOverseers(region);
		local nation  = GetRegionOwner(region);

		for i = 1, table.getn(npclist), 2 do
			if(npclist[i+1] == nation) then
				GetNPCByID(npclist[i]):setStatus(0);
			else
				GetNPCByID(npclist[i]):setStatus(2);
			end

			if(npclist[i+1] == OTHER) then
				if(nation ~= BEASTMEN) then
					GetNPCByID(npclist[i]):setStatus(0);
				else
					GetNPCByID(npclist[i]):setStatus(2);
				end
			end
		end;
	end;

end;

-- -------------------------------------------------------------------
--																	--
--		== checkConquestRing ==										--
--																	--
--	Chariot, Empress, and Emperor Band								--
--																	--
-- -------------------------------------------------------------------

function checkConquestRing(player)
	local count = 0;

	-- If not enabled by admin, do a count on Chariot, Empress, and Emperor Band
	if (ALLOW_MULTIPLE_EXP_RINGS ~= 1) then
		for i=15761,15763 do
			if (player:hasItem(i) == true) then
				count = count + 1;
			end
		end
	end

	-- One exp ring purchasable per conquest tally
	if (BYPASS_EXP_RING_ONE_PER_WEEK ~= 1 and player:getVar("CONQUEST_RING_TIMER") > os.time()) then
		count = 3;
	end

	return count;
end;